anim_horse_stand = 0
anim_horse_pace_1 = 1
anim_horse_pace_2 = 2
anim_horse_pace_3 = 3
anim_horse_pace_4 = 4
anim_walk_backward = 5
anim_rear = 6
anim_jump = 7
anim_jump_end = 8
anim_turn_right = 9
anim_turn_left = 10
anim_slow = 11
anim_horse_fall_in_place = 12
anim_horse_fall_right = 13
anim_horse_fall_roll = 14
anim_stand = 15
anim_stand_man = 16
anim_stand_single = 17
anim_stand_greatsword = 18
anim_stand_staff = 19
anim_walk_forward = 20
anim_walk_forward_staff = 21
anim_walk_backward_staff = 22
anim_walk_forward_greatsword = 23
anim_walk_backward_greatsword = 24
anim_run_forward = 25
anim_run_backward = 26
anim_run_forward_staff = 27
anim_run_backward_staff = 28
anim_run_forward_greatsword = 29
anim_run_backward_greatsword = 30
anim_walk_right = 31
anim_walk_left = 32
anim_run_right = 33
anim_run_left = 34
anim_ride_0 = 35
anim_ride_1 = 36
anim_lancer_ride_1 = 37
anim_lancer_charge_parried = 38
anim_ride_2 = 39
anim_ride_3 = 40
anim_ride_4 = 41
anim_lancer_ride_4 = 42
anim_ride_rear = 43
anim_ride_spur = 44
anim_ride_jump = 45
anim_ride_jump_end = 46
anim_mount_horse = 47
anim_dismount_horse = 48
anim_lancer_ride_0 = 49
anim_equip_sword = 50
anim_unequip_sword = 51
anim_equip_shield = 52
anim_unequip_shield = 53
anim_ready_bow = 54
anim_release_bow = 55
anim_ready_bow_mounted = 56
anim_release_bow_mounted = 57
anim_ready_crossbow = 58
anim_release_crossbow = 59
anim_reload_crossbow = 60
anim_reload_crossbow_horseback = 61
anim_ready_javelin = 62
anim_release_javelin = 63
anim_ready_throwing_knife = 64
anim_release_throwing_knife = 65
anim_ready_throwing_axe = 66
anim_release_throwing_axe = 67
anim_ready_stone = 68
anim_release_stone = 69
anim_ready_pistol = 70
anim_release_pistol = 71
anim_reload_pistol = 72
anim_ready_musket = 73
anim_release_musket = 74
anim_reload_musket = 75
anim_ready_swingright_fist = 76
anim_release_swingright_fist = 77
anim_parry_swingright_fist = 78
anim_ready_swingleft_fist = 79
anim_release_swingleft_fist = 80
anim_parry_swingleft_fist = 81
anim_ready_direct_fist = 82
anim_release_direct_fist = 83
anim_parry_direct_fist = 84
anim_ready_uppercut_fist = 85
anim_release_uppercut_fist = 86
anim_parry_uppercut_fist = 87
anim_defend_fist = 88
anim_defend_fist_keep = 89
anim_defend_fist_parry = 90
anim_ready_slashright_twohanded = 91
anim_release_slashright_twohanded = 92
anim_parry_slashright_twohanded = 93
anim_ready_slashleft_twohanded = 94
anim_release_slashleft_twohanded = 95
anim_parry_slashleft_twohanded = 96
anim_ready_thrust_twohanded = 97
anim_release_thrust_twohanded = 98
anim_parry_thrust_twohanded = 99
anim_ready_overswing_twohanded = 100
anim_release_overswing_twohanded = 101
anim_parry_overswing_twohanded = 102
anim_ready_thrust_onehanded = 103
anim_release_thrust_onehanded = 104
anim_parry_thrust_onehanded = 105
anim_ready_thrust_onehanded_lance = 106
anim_release_thrust_onehanded_lance = 107
anim_parry_thrust_onehanded_lance = 108
anim_ready_slashright_onehanded = 109
anim_release_slashright_onehanded = 110
anim_parry_slashright_onehanded = 111
anim_ready_slashleft_onehanded = 112
anim_release_slashleft_onehanded = 113
anim_parry_slashleft_onehanded = 114
anim_ready_overswing_onehanded = 115
anim_release_overswing_onehanded = 116
anim_parry_overswing_onehanded = 117
anim_ready_slash_horseback_right = 118
anim_release_slash_horseback_right = 119
anim_parry_slash_horseback_right = 120
anim_ready_slash_horseback_left = 121
anim_release_slash_horseback_left = 122
anim_parry_slash_horseback_left = 123
anim_ready_overswing_staff = 124
anim_release_overswing_staff = 125
anim_parry_overswing_staff = 126
anim_ready_thrust_staff = 127
anim_release_thrust_staff = 128
anim_parry_thrust_staff = 129
anim_ready_slashleft_staff = 130
anim_release_slashleft_staff = 131
anim_parry_slashleft_staff = 132
anim_ready_slashright_staff = 133
anim_release_slashright_staff = 134
anim_parry_slashright_staff = 135
anim_defend_shield = 136
anim_defend_shield_keep = 137
anim_defend_shield_parry = 138
anim_defend_forward_greatsword = 139
anim_defend_forward_greatsword_keep = 140
anim_defend_forward_greatsword_parry = 141
anim_defend_up_twohanded = 142
anim_defend_up_twohanded_keep = 143
anim_defend_up_twohanded_parry = 144
anim_defend_right_twohanded = 145
anim_defend_right_twohanded_keep = 146
anim_defend_right_twohanded_parry = 147
anim_defend_left_twohanded = 148
anim_defend_left_twohanded_keep = 149
anim_defend_left_twohanded_parry = 150
anim_defend_forward_onehanded = 151
anim_defend_forward_onehanded_keep = 152
anim_defend_forward_onehanded_parry = 153
anim_defend_up_onehanded = 154
anim_defend_up_onehanded_keep = 155
anim_defend_up_onehanded_parry = 156
anim_defend_right_onehanded = 157
anim_defend_right_onehanded_keep = 158
anim_defend_right_onehanded_parry = 159
anim_defend_left_onehanded = 160
anim_defend_left_onehanded_keep = 161
anim_defend_left_onehanded_parry = 162
anim_defend_forward_staff = 163
anim_defend_forward_staff_keep = 164
anim_defend_forward_staff_parry = 165
anim_defend_up_staff = 166
anim_defend_up_staff_keep = 167
anim_defend_up_staff_parry = 168
anim_defend_right_staff = 169
anim_defend_right_staff_keep = 170
anim_defend_right_staff_parry = 171
anim_defend_left_staff = 172
anim_defend_left_staff_keep = 173
anim_defend_left_staff_parry = 174
anim_strike_head_front_left = 175
anim_strike_head_front_left_reloc = 176
anim_fall_head_front = 177
anim_fall_rider_head_front = 178
anim_strike_chest_front_stop = 179
anim_strike_fall_back_rise = 180
anim_strike_fall_back_rise_upper = 181
anim_cheer = 182
anim_dance = 183
